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In IX, you’re thrust back in time to Ancient Rome with the underground of a coliseum to explore, Voyage of Despair has you running up and down the Titanic, while Blood of the Dead is a remake of Mob of the Dead, the Black Ops 2 map set on the infamous prison, Alcatraz. Zombies has three maps right from the start this time - four if you’ve bought the season pass - and each one is vastly different. There’s one more mode we haven’t touched on yet and it’s where the bulk of the narrative comes in for Black Ops 4. The Zombies story doesn’t cut it as a campaign replacement After years of falling out of love with Call of Duty’s multiplayer, Treyarch has channeled into my thoughts and done everything I conjured up when dreaming of my ideal Call of Duty multiplayer. We said every specialist is viable, well so is every weapon.ĭespite a couple of very minor gripes like quickscoping still being rampant and the necessity to run Ghost on every class (hiding you on the mini-map radar), Black Ops 4’s multiplayer has been knocked out of the park. There are very few balancing issues - the only thing that comes to mind is how tight the spread is on an SMG with Laser Sight. Aside from rocking an LMG with a ridiculous scope, you can work with pretty much every gun. I’ve found my favourite Black Ops 4 weapons to be the Vapr Assault Rifle and the Spitfire SMG but that’s because they suit my playstyle, not because they’re overpowered. Not this time - almost every single gun has its place. Think about the M16 from Call of Duty 4, the UMP in Modern Warfare 2 or the FAMAS in the original Black Ops. Previous iterations of Call of Duty multiplayer have had a few guns that have been outright incredible.
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While Counter Strike focuses on bomb defusal, Heist is all about reaching a duffel bag full of money before the other team and escorting it to the evacuation point. Each round, depending on your performance, you earn money you can use to buy weapons for the next round, gradually improving your loadout and perks. You don’t pick a class in this mode - instead, you start with a pistol. Throw everything you already know about Call of Duty out of the window because we’re Counter Strike now, boys. One of the most refreshing new additions to the game is a mode called Heist.
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Your specialist choice doesn’t dominate your playstyle like in Overwatch, but it allows you to fill a role on your team and be more versatile in your abilities. Every single specialist is viable in almost every map and mode, from Torque to block your opponents’ potential routes or Ruin to clear enemies from objectives. Specialists make a return from Black Ops 3 and while that game was ruined by the jetpack mechanics, this time around they feel much more at home.
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Combine that with the new manual healing mechanics and your survival feels like it's in your hands considerably more, rather than regularly dying to something out of your control. Gunfights feel fairer and you get shot in the back with no chance to react a lot less. Compared to previous Call of Duty games, it takes an extra bullet or two to kill someone. You don’t notice the lack of an extra person on the enemy team because the game has compensated, creating an intense battleground in every single match you play.Īnother huge beneficial change is that the time-to-kill is now higher. The maps are all slightly smaller, movement speed has been increased and despite Black Ops 3 having jetpacks, everything is much faster paced.
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This means that anybody getting involved with Call of Duty for the first time can essentially have the same experience in a public match that pro players find in eSports environments. Now, in an effort to bridge the casual Call of Duty players with the competitive ones, Treyarch has reduced public games to 5v5 and increased esports from 4v4 to 5v5. Previous Call of Duty games have almost always been 6v6, except for the Ground War playlist which was 9v9, or Ranked modes. Those complaints can kiss themselves goodbye, because Black Ops 4 has changed up a considerable amount. It always copies too much from last year's game, there’s no innovation with the modes, and every time it’s roughly the same experience with slightly different maps. What about the multiplayer? Ever since Call of Duty 4, a common complaint has been that the multiplayer isn’t original.